Posts Tagged Modeling
3ds Max Lighting Tutorial mental-ray part3
Hello friends, this is my first tutorial. I wanted to create this CGTUTS, but I could not and that is why I downloaded this tutorial here, in this tutorial I will teach you the correct lighting MentalRay interior scene with a properly sized, I will teach you that a fast start lighting 3ds max and we can use this setting on a daily basis Interior scene. Whether you know AutoCAD or not, I’ll teach you a very simple way to understand the drawing, so that you do the scene properly rated for max. Note: – the modeling part is for beginners and materials, and rendering parts of the intermediate artists.
Importance of Mechanical Modeling in Mechanical Product Design
Mechanical 3D CAD models to life in a creative and transparency of the planning objectives for the detection, collection, aesthetics, tolerance aspects of the conflict to help, and ideas to communicate more effectively. Mechanical 3D is the art of creating a systematic evidence of wire-frame 3D (three dimensional) object. CAD tools, 3D models can present an image of the computer simulation results. CAD modeling is usually the first step in the Rapid Prototyping (RP) system. The traditional approach to modeling using CAD technical drawings. Designer inputs the dimensions and lines together (the other basic forms) CAD-software such as AutoCAD, Pro-E, 3D max. etc to create a virtual 3D model. Mechanical advantages of using 3D modeling in product design are: -> Speedy validation / verification models against the specifications and design rules> Powerful 3D visualization of the full production of drawings-> exact wire-frame geometry> Bi-directional parametric association (modification function is all the information referring to the function , mass properties, drawings, assemblies, etc.) -> Simplified design configurations, which sets out the components and / or other configurations-> Easy manageability kinematics, interference and clearance configuration> It will enable 3D part viewsWith changes in the industry, inadequate support the original CAD models of the problem. Person’s technical area, the better way is to partially modifying the original design, or damage to part of the request changes to correct the problem found to install. This change may be documented in the archives of the CAD, but can be achieved by parametric 3D models of mechanical design. Also the designer wants to introduce a value added part of the current design, but will publish the first manufacturer part can not be prepared to adjust their internal CAD files copyright reasons. The process of 3D modeling to solve these problems by creating a CAD model of the current object. info @ autocaddraftingindia. com – contact us for issues related to 3D modeling for mechanical product design, e-mail. For more information, visit the mechanical modeling of us http://www. autocaddraftingindia. com
Realistic wine glass modeling 3ds Max 9 Part 1
The first Do not mind my bad English in this tutorial. . . Second, this is the first part of my wine glass, the tutorial I will show you how easy it is to create the basic shape of the vine glass (profile lifting method). I’m going to use the V-Ray rendering and materials necessary to the V-Ray plugin to add to this tutorial. The third addition, you can play some of my vids to see a band rock – pop rock (lirics are in Croatian), just look for:”nea demo band”
Importing Revit 3ds max files
Video tutorial demonstrates how to import files from Autodesk Revit 3ds max modeling and animation.
Digital Tutors – Automotive modeling 3ds Max [Part 4]
Digital Tutors – Automotive modeling 3ds Max [Part 4]
C4d Speed modeling
1 hour speed + Vray + c4d modeling After Effects
3ds max Jubilee church animation architect Richard Meier
Posted by 3dk in 3d Animation on June 26, 2010
archiviz. Word Press. com You can download a higher resolution version of the link to www. megaupload. com modeling, rendering, animation and editing robertodeangelis @ hotmail. com
Using the Optimize Modifier in 3D Modeling

In reality, a means of providing basic background color option assistant that lets you print view over the harbor below the horizon set.
Another possibility is to face you, but they hide removed. Because they do not export, the exporter is not hidden, these faces are not part of the final download file size. MAX is still one of the hidden faces, however, and you do not have to face quite accurately calculate the modeling.
Whether you delete or hide your face is. You may also be easier to remove them if the model is presented exclusively to a particular browser. You’re probably already familiar with optimization modifier is hardly necessary to stress the advantages for the production of low-face-number of models of virtual worlds.
Perhaps the most useful thing is at this stage a few examples of objects of this modifier at different levels of severity of a sleek look. Let’s see what happens, the 3D mesh with a gradual increase in Face of the threshold settings.
3-D network is not optimized and it has 554 faces. The second 3D-Mesh has set a threshold, his face eight and has 538 guises. The third 3D-Mesh has set his face in 1912 and the threshold is 420 faces. Fourth in 3-D mesh has set his face in 1918 and the threshold is 342 faces.
Experiments so, you may find that you can contact the Face threshold of 12 and satisfactory results still objects to stay away from the middle, but that the adjustment in 1918 to distort the eyes too.
Generally, more complex network, you get dramatic savings through the optimization of attributes. You need to try to find out what works best for your scene.
Concepts for 3D Modeling

In the heart of the animator is to create capacity and manipulate 3D models. Animator tools are used can be very different, but the end result is the same as the 3D model, which corresponds to the quality of each work.
Although 3D is the tool of choice for thousands of animators for years, new tools can now just do not want nobody 3D modeling and animation to do.
Now is your chance to three different modeling methods, polygon, NURBS patch and select the basic package. You can continue to improve the software plug-in is, but there is no reason to do this if you meet the specific requirements are not three-out-of-the-box.
The first chapter of what is possible in modeling technology as it relates to 3D Studio MAX. You can see how three ways to model and how they operate, as defined. Perhaps most importantly, you’ll see what methods work best in a given situation. In particular, the modeling includes:
- Modeling techniques and methods
- Strengths and weaknesses of each model type
- The right type of modeling
- Picking a place to start the model
As already mentioned, we can distinguish three kinds of modeling: polygon patches and NURBS. There are three different techniques, the possibilities are endless.
Knowing how each works and its strengths and weaknesses, you can help select the correct one job. It is important to note that although the three functionally different technology, they should not be treated in different parts of the 3D.
If possible, you should try to combine them yours. There is nothing wrong or taboo of mixing polygons and NURBS, for example. The most important thing is the end result does not matter how you get there. • Model to explore the different modeling methods and their strengths and where they are too short.
If you’re new to the 3D model, this is a good place to find out what models could work on the project. If you are an experienced animator in this section should be a reference for your day to day phenomena simulation.
