- ISBN13: 9780240810614
- Condition: NEW
- Notes: Brand New from Publisher. No Remainder Mark.
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Product DescriptionThe book will provide insider tips, traps, and techniques on how to create 3D elements for use in computer games and simulation systems. The book will consist of a series of tutorials, starting with simpler models and moving to more complex builds. As the book comes directly from successful game artists in the circles of business development game (Gahan + contributors) play of budding artists will also find information about the world on how to get ahead in the game industr. . . More>>
3ds Max Modeling for Games: Insider’s Guide to Game Character, Vehicle, and Environment Modeling


#1 by W. Isenberger on September 30, 2009 - 2:01 pm
There are more efficient models and normal mapping techniques for next gen games that can be found on the web.
Rating: 3 / 5
#2 by Truger on September 30, 2009 - 2:10 pm
This book contains tips and creative ideas, but the author expects you to know where all the buttons for items listed in the book, I feel like i'am take more time looking for buttons while I'm reading and doing the tutorial.
Rating: 2 / 5
#3 by Giggles25 on September 30, 2009 - 4:19 pm
For the money, I suppose the book is okay just flipping through it I was not too impressed. It would be a good book for anyone who is not experienced with 3D modeling. I'm in art school and there is not much difference with what I have learned to AIW and what is shown in the book. I give it 4 stars because there were some things I did not know that I would recommend this product to a beginner.
Rating: 4 / 5
#4 by Christiano N. Rezend on September 30, 2009 - 5:20 pm
Modeling excellent book, in my opinion. The book begins dealing with low poly modeling concepts and then moves towards the creation of texturing and normal mapping through simple but effective exercises. The chapters cover more advanced aspects of the creation of three assets for games. Firstly, a truck is modeled step by step, and then mapped to get the textures. The second property is a character XBox/PS3-like track (as you can see on the cover), the activity modeled by step, and then mapped to receive texture. This chapter also contains (in details) all measures necessary to generate a normal map of Premier High-poly. Third advantage game is like a factory scenario (as you can see on the cover), this time not modeled step by step, since the author is rightly you've learned to do in previous chapters. Finally, the book discusses important aspects of a good portfolio and how to submit to an interview. As this book explains the principles of both the game modeling and practice in a clear and pleasant, I'll give it five stars. Cheers, Christiano.
Rating: 5 / 5
#5 by Chad R. Cardenas on September 30, 2009 - 8:03 pm
I bought this book a month ago and I must say I am amazed at the things I've learned so far. I worked with 3ds Max before, but he chose to buy this book to improve and learn new things in the program. With this book, I learned some new shortcuts that make it easier to model and I learned some new techniques. This book is great at showing you what you should be doing, using a step-by-step process. Your skills will improve and it is fairly easy to follow for beginners. I suggest you look over the first program and see what each button is first to take the book, because it make reading even easier. Great book for anyone who wants to model and to start their career making games.
Rating: 5 / 5